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The designer is one of the most difficult jobs in the game industry. They must have good communication skills and must monitor the programmers, artists, sound engineers to make sure that they are on task. The game director must come up with the basic elements of the game - such as the storyline, character development etc. He is allowed to ask for advice from the programmers and the artists, but he must be able to come up with most of the ideas himself. ...

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PS3 Games Online
By Carver Tate
In an obvious move against Microsoft, Sony announced an online distribution site for PS3 games. This online service gears up to compete with the year-old Xbox Live Arcade - the online platform for Microsoft - that caters to Xbox 360 gamers. Though the details of Sony's online platform are vague, key information about PS3 games and the new service were let on by Sony Computer Entertainment America or SCEA.

John Hight, external production director for SCEA, is the overseer of PS3 games' digital distribution program, E-Distribution Initiative. He claims that this new distribution project will benefit Sony and open opportunities for developers. Hight explains that online distribution erases inventory risks while being cost-effective. He asserts that this is Sony's contribution in the anti-piracy drive because online distribution will curtail the sales of used games and software transfer.

As added benefit for the developers and aspiring developers of PS3 games, the difficulties of breaking in the publishing industry is minimized by the online platform. Through the online platform new games by big and new developers can be tested with low risks in a medium that encourages quick feedback. There is no need to publish the and get reviewers to test it. The prototype of the is uploaded in the online platform where actual PS3 gamers can play it and post their own reviews. Hight asserts, in another dig at Microsoft, that their company is committed to development in the circle of its own studios. He reminds that Microsoft relies on third party developers to supply their Live Arcade with games. He even added that Sony opens platform doors for independent publishers who funded their own games. But not just any can make it to Sony's online platform. Hight stresses that despite the openness of their platform, Sony is only looking for new and fresh ideas to benefit from the influence of the PS3.

Sony Computer Entertainment's Ken Kutaragi, amplifies the cost-efficiency of their online platform. He states that they expect high returns from the sales of

downloadable PS3 games. He also denies reports about added fees and charges for playing and networking through the E-Distribution Initiative. He explains that all basic services from Sony's online platform will be free except for the downloads.

SCEA also confirms reports that some of their PS3 games, downloaded or not, are not compatible with Xbox 360. The company gives hardware demands and designs as reasons behind the incompatibility. This confirmation coincided with the announcement of new titles developed exclusively for Sony.

From these, Sony makes it clear that it is taking steps to compete with Microsoft even in the online arena. Though the initial information released by SCEA is vague, the online platform clearly has two primary functions: PS3 games download and player interaction. Its basic functions are much like that of Microsoft's online platform. The PS3 games console is facing a tough challenge from Xbox 360 because of its delayed launch. Whether the E-Distribution Initiative will face the same challenge remains to be seen when it collides with the more established Xbox Live Arcade.
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